Design and Development of A Personalized Experiential Virtual Reality System for Costume History Learning
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https://doi.org/10.14419/kqy4n403
Received date: July 25, 2025
Accepted date: September 15, 2025
Published date: September 22, 2025
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Personalized Experiential; Virtual Reality; Learning Achievement; Learning Engagement; Costume History; Undergraduate -
Abstract
This study investigated the comparative effectiveness of a Personalized Experiential Virtual Reality (PE-VR) system and a Normal Virtual Reality (NVR) system in enhancing undergraduate students’ learning achievement and engagement. A total of 30 undergraduate students participated in the experiment. Learning achievement was assessed using pre- and post-tests and analyzed with ANCOVA, while engagement was evaluated with a standardized questionnaire and analyzed using ANOVA. After controlling for pre-test scores, the results indicated that students in the PE-VR condition achieved significantly higher post-test scores than those in the NVR condition (Mean Difference = 15.522, p=0.001). Students in the PE-VR condition also demonstrated significantly higher levels of engagement than their counterparts in the NVR condition (Mean Difference = 17.533, p=0.001). These findings offer empirical evidence that the PE-VR system can overcome the limitations of traditional instruction and enhance history education in higher education settings.
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How to Cite
Xiao, X. ., Chau , K. T. ., & Yahaya, W. A. J. W. . (2025). Design and Development of A Personalized Experiential Virtual Reality System for Costume History Learning. International Journal of Basic and Applied Sciences, 14(5), 797-804. https://doi.org/10.14419/kqy4n403
