Digital Gamification: Application of Kahoot in Teaching ‎The Biology Subject

  • Authors

    • Sheilla Indiaka Mutiva Author’s Designation: Master's student, School of Computing and Information Technology, Jomo Kenyatta University of Agriculture and Technology, Nairobi, Kenya
    • Prof. Ronald Waweru Mwangi Co-Author’s Designation: Professor, School of Computing and Information Technology, Jomo Kenyatta University of Agriculture and Technology, Nairobi, Kenya
    • Dr. Jael Sanyanda Wekesa Co-Author’s Designation: Doctor, School of Computing and Information Technology, Jomo Kenyatta University of Agriculture and Technology, Nairobi, Kenya
    https://doi.org/10.14419/2d70zq22

    Received date: June 17, 2025

    Accepted date: July 12, 2025

    Published date: July 20, 2025

  • Achievement; Biology; Comprehension; ‘Kahoot!’; motivation
  • Abstract

    Digital technology has increasingly transformed the landscape of science education, positioning gamification as a powerful pedagogical tool ‎to enhance learner engagement and comprehension. This study investigates the application of digital gamification using ‘Kahoot!’ to enhance ‎comprehension of biology subject content among secondary school students. The study seeks to determine the effectiveness of digital ‎gamification in reinforcing students’ understanding of cell organelles; examine learners’ motivation during the gamified learning process; ‎and evaluate the impact of a digital gamification intervention through pre- and post-intervention assessments. A quasi-experimental design ‎was employed involving two groups: an experimental group using ‘Kahoot!’ -based digital quizzes and learning content, and a control ‎group exposed to traditional teaching methods. The study targeted Form Two biology students, with gamified content aligned to the cell ‎organelles topic in the Kenyan secondary school curriculum. Data was collected using comprehension tests. Quantitative analysis through t-test revealed statistically significant improvements in comprehension, motivation, and engagement levels among students in the experimental ‎group compared to the control group. The findings demonstrate that digital gamification fosters deeper understanding, enhances motivation, ‎and promotes active participation in biology lessons. The study recommends the integration of digital gamification tools like ‘Kahoot!’ into ‎science instruction to foster a more interactive and learner-centered environment‎.

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    Mutiva , S. I. ., Mwangi , P. R. W. ., & Wekesa , D. J. S. . (2025). Digital Gamification: Application of Kahoot in Teaching ‎The Biology Subject. International Journal of Basic and Applied Sciences, 14(3), 197-205. https://doi.org/10.14419/2d70zq22