The Influence of Live Streaming of E-Sports on Users 'Willingness ‎to Pay: Mediating Role of Immersion, Interactivity, Moderating Role of Live Streaming Platform Quality and A Chor's Influence

  • Authors

    • Yihan Tang Faculty of International College, Krirk University, Thailand
    • Han-Hsing Yu Faculty of International College, Krirk University, Thailand
    https://doi.org/10.14419/3rrmxa67

    Received date: June 16, 2025

    Accepted date: June 26, 2025

    Published date: July 5, 2025

  • E-Sports; Live Streaming Platform; Structural Equation Modelling (SEM); Anchors Influence; Social Media‎.
  • Abstract

    The rise of e-sports presents new opportunities for live streaming monetization. Understanding user willingness to pay (WP) for premium ‎content is crucial for platforms and streamers to optimize engagement and revenue, with prior research highlighting user intent, streamer ‎perception, and engagement metrics. The current investigation aims to examine the effect of live streaming on users' WP for e-sports, with ‎an emphasis on the mediating roles of immersion (Immer) and interactivity (Inter), as well as the moderating impacts of live streaming platform quality (LSPQ) and anchor influence (ANI). A structured survey was distributed to 1,000 individuals, with 500 complete responses ‎from participants on various e-sports forums and streaming sites. The survey measured characteristics such as desire to watch e-sports ‎‎(IWLS), WP, viewer perception of the streamer (VPS), viewing metrics (VM), Immer, Inter, ANI, and LSPQ. To assess correlations ‎tween factors, the data was analyzed employing structural equation modelling (SEM) by IBM SPSS AMOS 26. The data demonstrated ‎‎(p<0.05) that Immer and Inter play an important function in facilitating the relationship between VM and WP. Furthermore, the ANI and ‎LSPQ were found to moderate these connections, thereby improving user engagement and WP. The research illustrates the value of Immer ‎as well as Inter in increasing user engagement and revenue in e-sports by streaming live, thereby improving the standard of the stream‎.

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  • How to Cite

    Tang, Y. ., & Yu, H.-H. . (2025). The Influence of Live Streaming of E-Sports on Users ’Willingness ‎to Pay: Mediating Role of Immersion, Interactivity, Moderating Role of Live Streaming Platform Quality and A Chor’s Influence. International Journal of Basic and Applied Sciences, 14(2), 603-610. https://doi.org/10.14419/3rrmxa67