Augmented Reality (AR) Sandbox: 3-Dimensional Media to Learn Topographic Maps

  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract

    This research focuses on the literature on the introduction of learning media or apparatus that can introduce topographic maps through augmented reality sandbox in 3-dimensional form. The study presents a specific AR system called Augmented Reality (AR) Sandbox. Data analysis through source triangulation techniques. By validating media feasibility, the AR sandbox is classified as a good learning device when used in learning topographic maps or learning to recognize the shape of the earth's face. However, based on the review literature in these two literature, it has not provided much or less complete references because of the limitations of device development. By using this media, students can distinguish how the shape of the highlands and lowlands, or know the conditions in the ocean to the sea trench.


  • Keywords

    Augmented Reality Sandbox, Topographic Maps, AR, 3 Dimensional

  • References

      [1] M. F. Amir, F. N. Hasanah, and H. Musthofa, “Interactive Multimedia Based Mathematics Problem Solving to Develop Student s ’ Reasoning,” Int. J. Eng. Technol., vol. 7, no. 2.14, pp. 272–276, 2018.

      [2] D. Savova, “AR Sandbox In Educational Programs For Disaster,” in 6th International Conference on Cartography and GIS, 2016, no. June, pp. 847–858.

      [3] M. F. Amir, C. Chotimah, R. Afandi, H. E. Rudyanto, and I. Anshori, “Design Research Study : Investigation of Increasing Elementary Student ’ s Spatial Ability Using 3Dmetric,” J. Adv. Res. Dyn. Control Syst., vol. 10, no. 6, pp. 1707–1713, 2018.

      [4] M. F. Amir, N. Fediyanto, C. Chotimah, and H. E. Rudiyanto, “Developing 3Dmetric Media Prototype through a Hypothetical Learning Trajector to Train Students Spatial Skill,” J. Adv. Res. Dyn. Control Syst., vol. 10, no. 02–Special Issue, pp. 1537–1542, 2018.

      [5] T. L. Woods, S. Reed, S. Hsi, J. A. Woods, and M. R. Woods, “Pilot Study Using the Augmented Reality Sandbox to Teach Topographic Maps and Surficial Processes in Introductory Geology Labs,” J. Geosci. Educ., vol. 64, pp. 199–214, 2016.

      [6] A. Shaker, “Satellite sensor modeling and 3D geo-positioning using empirical models,” Int. J. Appl. Earth Obs. Geoinf., vol. 10, pp. 282–295, 2008.

      [7] A. K. Y. Li and T. Batchvarova, “Topographic Mappinh and Terrain Modeling from Multi-Sensor Satellite Imagery,” Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci., vol. 37, no. 1, pp. 809–814, 2008.

      [8] Sugiyono, Metode Penelitian Kuantitatif, kualitatif dan R & D. Bandung: Alfabeta, 2013.

      [9] S. Arikunto, Prosedur Penelitian. Jakarta: Rineka Cipta, 2012.

      [10] S. Reed et al., “Augmented reality turns a sandbox into a geoscience lesson,” Earth & Space Science News, 2016. .

      [11] H. Ishii, C. Ratti, B. Piper, Y. Wang, and A. Biderman, “Bringing clay and sand into digital design — continuous tangible user interfaces,” BT Technol. J., vol. 22, no. 4, 2004.

      [12] P. M. Central, “The Most Awesome Sandboxes Ever – Via Projection Mapping,” .

      [13] S. Station, “The sandbox in new colors,”, 2014. .

      [14] S. Reed et al., “Shaping Watersheds Exhibit: An Interactive, Augmented Reality Sandbox for Advancing Earth Science Education,” Am. Geophys. Union, no. Abstract no. ED34A-01, 2014.

      [15] H. Rosyadi and G. Çevik, “Augmented reality sandbox (AR sandbox) experimental landscape for fluvial, deltaic, and volcano morphology and topography models,” Turkiye Kuvaterner Sempozyumu, 2016.




Article ID: 27361
DOI: 10.14419/ijet.v7i4.7.27361

Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.