Design and Development of an Interactive Persuasive Mathematics Game for Primary School Children

 
 
 
  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract


    It is a well-known fact in most countries of the world that primary school students do not favour mathematics. They are always subjected to high level of anxiety. This condition is clearly seen among Malaysian’ primary school students and this might have a substantial impact on their understanding of mathematics. Furthermore, this is also known as the pathological fear which is considered infectious and normally extends to other subjects related to mathematics. This paper discusses the anxiety as a hindrance factor in resulting poor performance in mathematics. To remedy this problem, this paper introduces the digital wayang kulit (DWK) characters originate from the traditional Malay theatre as a motivational platform for primary school students to overcome their anxiety towards mathematics. Finally, recommendations are introduced to design a persuasive mathematics game using DWK to help primary school students in learning and improving their mathematics skills in the future. Finally, this paper proposes the design of interactive persuasive mathematics game using DWK to help elementary students in learning and improving their mathematics skills.


  • Keywords


    WayangKulit, Digital WayangKulit, Persuasive Technology, Anxiety, Mathematics, Math Fear, Mathematics game.

  • References


      [1] Ahmad, J., & Jamaludin, Z. (2015). E-WayCool: Embedding IXD theory and representation concepts in teaching mathematics. ARPN Journal of Engineering and Applied Sciences, 10(2), 579-584.

      [2] Ahmad, S., & Mutalib, A. (2015). Exploring Computer Assisted Learning for Low Achieving Children: A Comparative Analysis Study. Jurnal Teknologi, 77(29), 1-7.

      [3] Arslan, M. (2013). A Research about Primary Education Students Maths Fear Who Is Afraid Of Mathematics? : LAP Lambert Academic Publishing.

      [4] Fogg, B. (2003). Persuasive Technology: Using Computers to Change What We Think and Do: San Francisco: Morgan Kaufmann Publishers.

      [5] Ghani, D. A., & Ishak, M. S. B. A. (2011). Preserving Wayang Kulit for Future Generations. IEEE MultiMedia, 18(4), 70-74.

      [6] Hurmuzan, S., & Yahaya, W. A. J. W. (2015). An Early Review and Preliminary Investigation: Potential of Developing Multimedia Learning Courseware in Facilitating the Enhancing of Students Performance Standard in the Information and Communication Technology Subject.

      [7] Jasni, A., Zulikha, J., & Mohd-Amran, M. (2012). E-WayCool: utilizing the digital Wayang Kulit for mathematics learning. Paper presented at the Proceeding of the 2nd Word Conference on Innovation and Computer Sciences.

      [8] Kuldas, S., Sinnakaudan, S., Hashim, S., & Ghazali, M. (2016). Calling for the development of children's number sense in primary schools in Malaysia. Education 3-13, 1-13.

      [9] Mangowal, R. G., Yuhana, U. L., Yuniarno, E. M., & Purnomo, M. H. (2017). MathBharata: A serious game for motivating disabled students to study mathematics. Paper presented at the The 5th IEEE Conference on Serious Game and Application for Health.

      [10] Maqsood, S. (2018). Evaluation of a Persuasive Digital Literacy Game for Children. Paper presented at the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems.

      [11] Molenda, M. (2003). In search of the elusive ADDIE model. Performance improvement, 42(5), 34-37.

      [12] Nasuruddin, M. G. (2000). Teater Tradisional Melayu: Dewan Bahasa dan Pustaka.

      [13] Sinnakaudan, S., Kuldas, S., Hashim, S., & Ghazali, M. (2016). Enabling Pupils to Conceive Part-Whole Relations of Numbers and Develop Number Sense: Year One of Primary Schools in Malaysia. International Journal for Mathematics Teaching and Learning, 17(3).

      [14] Terrins-Rudge, D., Adamson, S. J., Ionescu, R., Peterson, M., & Hedman, L. (1992). Designing for Designers’ Needs. COMMUNICATIONS: Views from RACE, 229.

      [15] Thien, L. M., & Ong, M. Y. (2015). Malaysian and Singaporean students’ affective characteristics and mathematics performance: evidence from PISA 2012. SpringerPlus, 4(1), 563.

      [16] Tok, Ş. (2015). The Effects of Teaching Mathematics Creatively on Academic Achievement, Attitudes towards Mathematics, and Mathematics Anxiety. International Journal of Innovation in Science and Mathematics Education (formerly CAL-laborate International), 23(4).

      [17] Ural, A. (2015). An Investigation of High School Students’ Mathematics Fears According to Some Variables. International J. Soc. Sci. & Education, 5(3), 495-508.

      [18] Walls, R. (2012). Using computer games to teach social studies. Uppsala University.

      [19] Yahya, A., & Fasasi, K. (2012). Strategies to Reduce Pathological Fear in Mathematics among Secondary School Students in Adamawa State, Nigeria. JPAIR Multidisciplinary Journal, 8, 180-195.


 

View

Download

Article ID: 22067
 
DOI: 10.14419/ijet.v7i4.19.22067




Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.