Constructing Student’s Mathematical Understanding Skills and Self Confidence: Math Game with Visual Basic Application for Microsoft Excel in Learning Phytagoras at Junior High School

 
 
 
  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract


    Learning media in Mathematics by using Microsoft Excel software that assisted Visual Basic application is a tool that can be applied for a more interactive visualization so that students better understand about mathematical concepts. Microsoft Excel is a software that serves to process data in the form of numbers that are always associated with mathematical commands. In addition, the functions of commands in Microsoft Excel can be applied in various fields such as Statistics, Economics and Finance, Mathematical Logic, and Engineering. If using mathematical concepts with data processing. But it is not just a number, it can also be used to process objects on shapes or drawings on images. This, of course, requires a function other than the mathematical functions of Visual Basic Applications, which can make math tools more interesting. The advantages of Microsoft Excel with Visual Basic for Application (VBA) are (1) the images are more interactive with different sizes and can make more; (2) more economical; (3)saving time; (4)the software is easy to find, and (5)improving students 'understanding of mathematical concepts and foster students' sense of trust, especially in junior high school students.

     

     


  • Keywords


    VBA for Excel, Student Understanding, Math Game, Self Confidence

  • References


      [1] A. Buchori and R. D. Setyawati, “Development Learning Model of Charactereducation Through E-Comic In Elementary School,” Int. J. Educ. Res., vol. 3, no. 9, pp. 369–386, 2015.

      [2] M. Bernard, “Meningkatkan kemampuan komunikasi dan penalaran serta disposisi matematik siswa SMK dengan pendekatan kontekstual melalui game adobe flash cs 4.0,” Infin. J., vol. 4, no. 2, pp. 197–222, 2015.

      [3] J. Simarmata et al., “Prototype Application Multimedia Learning for Teaching Basic English,” Int. J. Eng. Technol., vol. 7, no. 2.12, pp. 264–266, Apr. 2018.

      [4] N. Nasrudin, I. Agustina, A. Akrim, A. S. Ahmar, and R. Rahim, “Multimedia educational game approach for psychological conditional,” Int. J. Eng. Technol., vol. 7, no. 2.9, pp. 78–81, 2018.

      [5] Suarjana, I. M., N. P. N. Riastini, and I. G. N. Y. Pustika, “PENERAPAN PENDEKATAN KONTEKSTUAL BERBANTUAN MEDIA KONKRET UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR,” Int. J. Elem. Educ., vol. 1, no. 2, pp. 103–114, 2017.

      [6] E. Kartikadarma, T. Listyorini, and R. Rahim, “An Android mobile RC4 simulation for education,” World Trans. Eng. Technol. Educ., vol. 16, no. 1, pp. 75–79, 2018.

      [7] D. Napitupulu et al., “Analysis of Student Satisfaction Toward Quality of Service Facility,” J. Phys. Conf. Ser., vol. 954, no. 1, p. 012019, Jan. 2018.

      [8] K. Adiyarta, D. Napitupulu, R. Rahim, D. Abdullah, and M. Setiawan, “Analysis of e-learning implementation readiness based on integrated elr model,” J. Phys. Conf. Ser., vol. 1007, no. 1, p. 012041, Apr. 2018.

      [9] S. Sriadhi, R. Rahim, and A. S. Ahmar, “RC4 Algorithm Visualization for Cryptography Education,” J. Phys. Conf. Ser., vol. 1028, no. 1, p. 012057, Jun. 2018.

      [10] S. Marshall, “eLearning and ICT in secondary and tertiary education,” Int. J. Educ. Dev. Using Inf. Commun. Technol., vol. 14, no. 1, pp. 2–3, 2018.

      [11] G. Singh and K. Siddiqui, “Microsoft Excel software usage for teaching science and engineering curriculum,” J. Educ. Technol. Syst., vol. 37, no. 4, pp. 405–417, 2009.

      [12] S. E. Buttrey, “Calling the lp_solve linear program software from R, S-PLUS and Excel.,” J. Stat. Softw., vol. 14, no. 4, pp. 1–13, 2005.

      [13] Chotimah, S., Bernard, M. and S. M. Wulandari, “Contextual approach using VBA learning media to improve students’ mathematical displacement and disposition ability.,” vol. 948, no. 1, p. 12025, 2018.

      [14] A. Duatepe-Paksu and B. Ubuz, “Effects of drama-based geometry instruction on student achievement, attitudes, and thinking levels.,” J. Educ. Res., vol. 102, no. 4, pp. 272–286, 2009.

      [15] B. Guven, “Using dynamic geometry software to improve eight grade students’ understanding of transformation geometry.,” Australas. J. Educ. Technol., vol. 28, no. 2, 2012.

      [16] Heller, J., C. Steiner, C. Hockemeyer, and A. Dietrich, “Competence-based knowledge structures for personalised learning.,” Int. J. ELearning., vol. 5, no. 1, p. 75, 2006.

      [17] I. Gunawan, “Metode penelitian kualitatif,” Jakarta Bumi Aksara, 2013.

      [18] E. Senjayawati and M. Bernard, “PENERAPAN MODEL SEARCH-SOLVE-CREATE-SHARE UNTUK MENGEMBANGKAN KEMAMPUAN PENALARAN MATEMATIS BERBANTUAN SOFTWARE GEOGEBRA 4.4.,” MAJU J. Ilm. Pendidik. Mat., vol. 5, no. 1, 2018.


 

View

Download

Article ID: 18738
 
DOI: 10.14419/ijet.v7i3.2.18738




Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.