Implementation of Online and Offline Building Information System based on Virtual Reality and Augmented Reality


  • Asilbek Ganiev
  • Ho Sun Shin
  • Kang Hee Lee





Augmented Reality, Virtual Reality, Markerless, Scenarios, Online, Offline, Users, Building information.


Modern people can use navigation on the outside to save time and get to the destination well. Likewise, in order to find out more information about a destination building, such a system is increasingly needed both in front of the computer (on-line) of the house and after reaching the destination in the building (off-line). Accordingly, we employ Building Information System (BIS) as a system that provide users with content related to a building like BIO and BIM. The Building Information Online system (BIO) is an interactive map application designed to assist customers in finding parcels and building on a map online. The Building Information Modeling (BIM) allows nD information to be visualized simultaneously by architects, engineers and constructors to gain a synchronized understanding viewing from different perspectives. Inspired by above researches, we implement a service that provides online and offline Virtual Reality (VR) and Augmented Reality (AR) content for a building. This system can provide users outside the building with information within the building via devices with VR and AR support regardless of space restrictions. The system is designed to operate across scenarios requiring offline, online, offline-online collaboration, etc., and the corresponding experiments are carried out.




[1] Réalité virtuelle,

[2] Building Information System,

[3] Building Information Online - ladbs,

[4] Xia Sheng Lee, Mohd Faris Khamidi, Zi Siang See, Tim John Lees, Changsaar Chai, "Augmented reality for ndimensional building information modelling : Contextualization, Customization and Curation," in IEEE 22nd International Conference on Virtual System & Multimedia (VSMM), Oct.17-21, 2016.

[5] J A.Y. Kim, W.S. Chae, G.H. Zhang, H.L. Choi, B.S. Kim, J.W. Lee, Trends Analysis on Virtual Reality, Electronics and Telecommunications Treads, Vol. 31, No. 4, 216, pp. 23-25.

[6] K.Y. Won, [Technical Commentary] Virtual Reality as Computer Science, Korean Institute of Information Scientists and Engineers, (1997), Vol. 15, No. 11, pp. 5-13.

[7], (2016).

[8] , (2017).

[9] Azuma, Ronald, T, A survey of augmented reality, Presence: Teleoperators and virtual environments, (1997), Vol. 6, No. 4, , pp. 355-385.

[10] Jong-Sung Han, Geon-Ho Lee, VR Tourism Content Using the HMD Device, The Journal of the Korea Contents Association, (2015), Vol. 15, No. 3, pp. 40-47.

[11] Min Woo Park, Jung Pil Park., and Soon Ki Jung, An Implementation of QR Code based On-line Mobile Augmented Reality System, Journal of Korea Multimedia Society, (2012), Vol. 15, No. 8, , pp. 1004-1016.

[12] Juhyun Oh, Kwanghoon Sohn, Real-Time Camera Tracking for Markerless Augmented Reality, Journal of Broadcast Engineering, (2011), Vol. 16, No. 4, , pp. 614-623.

[13] Kyoung-Hwa Song, Hyun-Ju Lee, A Case study on physical factors of emotional experience design reflected brand identity in augmented reality advertising, Proceedings of KSDS Conference, June 3, (2016), pp. 24-25.

[14] Developing with Vuforia, available online:

[15] Next Reality- How to install & Set Up Vuforia in Unity,

View Full Article: