TARogic: Tangible augmented reality game

 
 
 
  • Abstract
  • Keywords
  • References
  • PDF
  • Abstract


    Augmented Reality (AR) has been around for the past decade. It has been applied in many fields and one of the common fields is in education. In this paper, we have make use of Tangible Augmented Reality technology in creating an interactive game called TARogic that teaches students on the basic of programming logics. Tangible Augmented Reality is a combination of Augmented Reality (AR) technology and Tangible User Interface (TUI), which uses real environment objects to interact with the Augmented Reality (AR) environment. In this project, we have created a hardware console that uses USB drive as a tangible element to interact with the game. The USB drive is plug on to the console (Arduino module) to transfer the information of the game input to a smartphone via Bluetooth. The output is displayed on the smartphone in the form of Augmented Reality (AR) game objects and environment. By qualitative user evaluation of two groups of participants, 10 for each groups, 60% of the participants were positive with the overall learning experience using TARogic.

     

     

  • Keywords


    Augmented Reality; Interactive Educational game; Tangible Augmented Reality; Tangible User Interface.

  • References


      [1] Vate-U-Lan P (2012), An augmented reality 3d pop-up book: The development of a multimedia project for English language teaching. Proceedings of the IEEE International Conference on Multimedia and Expo, pp. 890–895.

      [2] Pengcheng F, Mingquan Z & Xuesong W (2011), The significance and effectiveness of Augmented Reality in experimental education. Proceedings of the International Conference on E-Business and E-Government, pp. 1–4.

      [3] Chien CH, Chen CH & Jeng TS (2010), An interactive augmented reality system for learning anatomy structure. Proceedings of the International Multiconference of Engineers and Computer Scientists, pp. 17–19.

      [4] Ferrer V, Perdomo A, Rashed-Ali H, Fies C & Quarles J (2013), How does usability impact motivation in augmented reality serious games for education? Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, pp. 1–8.

      [5] Sumadio DD & Rambli DR. (2010), Preliminary evaluation on user acceptance of the augmented reality use for education. Proceedings of the 2nd International Conference on Computer Engineering and Applications, pp. 461–465.

      [6] Naimark L & Foxlin E (2007), Fiducial detection system. United States patent US 7,231,063.

      [7] Katiyar A, Kalra K & Garg C (2015), Marker based augmented reality. Advances in Computer Science and Information Technology 2, 441–445.

      [8] Lima JP, Simões F, Figueiredo L & Kelner J (2010), Model based markerless 3D tracking applied to augmented reality. SBC Journal on 3D Interactive Systems 1, 1–15.

      [9] Teichrieb V, do Monte Lima JP, Apolinário EL, de Farias TS, Bueno MA, Kelner J & Santos IH (2007), A survey of online monocular markerless augmented reality. International Journal of Modeling and Simulation for the Petroleum Industry 1, 1–7.

      [10] Ulbricht C & Schmalstieg D (2003), Tangible augmented reality for computer games. Proceedings of the Visualization, Imaging, and Image Processing, pp. 1–5.

      [11] Jafri R, Aljuhani AM & Ali SA (2017), A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children. International Journal of Child-Computer Interaction 11, 3–11.

      [12] Jafri R (2014), Electronic Braille blocks: A tangible interface-based application for teaching Braille letter recognition to very young blind children. Proceedings of the International Conference on Computers for Handicapped Persons, pp. 551–558.

      Billinghurst M, Kato H & Poupyrev I (2008), Tangible augmented reality. Proceedings of the ACM Special Interest Group on Computer Graphics and Interactive Techniques Asia Conference, pp. 1–11.

 

View

Download

Article ID: 11463
 
DOI: 10.14419/ijet.v7i2.14.11463




Copyright © 2012-2015 Science Publishing Corporation Inc. All rights reserved.