Augmented reality for history education

  • Authors

    • Manu Raghaw
    • Joy Paulose
    • Bhargavi Goswami
    2018-03-11
    https://doi.org/10.14419/ijet.v7i2.6.10136
  • Augmented Reality, Ar Mobile Application, Learning
  • Augmented Reality is live, direct or indirect view of a physical real world environment whose elements  are  augmented by personal computers (PC) that produces the information such as sound, video, designs or GPS data.  This paper shows an instructive mobile application based system model on Augmented Reality which is used to learn subjects like history through augmented videos. The objective of development of this system model is to make the learning interesting for the young generation. Unity 3D and Vuforia Augmented Reality Software Development Kit (SDK) is used for the development of this model. The prime purpose of this application model is to enhance the learning process with digital technologies. This paper has step by step implementation instructions for the development of augmented reality modeling that can supplement the current teaching-learning environment to generate interest among young generation in less interesting subjects such as History, Geography, etc.

  • References

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  • How to Cite

    Raghaw, M., Paulose, J., & Goswami, B. (2018). Augmented reality for history education. International Journal of Engineering & Technology, 7(2.6), 121-125. https://doi.org/10.14419/ijet.v7i2.6.10136