BAROKATI SELIRO WANGI, Nisaul; HALIM, Paisal; BADRUDDIN, Syamsiah; MAULAMIN, Taufan; IKHSAN SETIAWAN, Muhammad; BARID NIZARUDIN WAJDI, Muh; KESNA MAHATMAHARTI, Agung; FITA HERIYAWATI, Dwi; SIMARMATA, Janner. Gamification Framework and Achievement Motivation in Digital Era : Concept and Effectiveness. International Journal of Engineering & Technology, [S. l.], v. 7, n. 3.6, p. 429–431, 2018. DOI: 10.14419/ijet.v7i3.6.17487. Disponível em: https://www.sciencepubco.com/index.php/ijet/article/view/17487.. Acesso em: 28 apr. 2024.